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Old Jun 29, 2008, 08:58 AM // 08:58   #1
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Default Heal all party members from compass range

This is kind of a quirky build that I came up with, useful for getting run in CoF or the like:

[build prof=Monk/Elementalist][Glyph of Renewal][Divine Spirit][Smiter's Boon][Vigorous Spirit][Reversal of Damage][Reversal of Fortune][Guardian][Release Enchantments][/build]

Heals everyone in the party for ~300 HP at compass range every ~11-12 seconds.

EDIT: Swapped out AoS. Thanks for the heads up Kyomi

Last edited by Ministry Of Peace; Jun 29, 2008 at 09:55 AM // 09:55..
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Old Jun 29, 2008, 09:20 AM // 09:20   #2
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Certainly not the most useful build, but it looks like so much fun!

I'd replace [Aura of Stability] and [Vigorous Spirit] with [Guardian] and [Protective Spirit] though, so I can support the party better.
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Old Jun 29, 2008, 09:35 AM // 09:35   #3
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AoS is target other ally so it wouldn't be useful for Release enchantments. But other than that looks interesting.
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Old Jun 29, 2008, 12:19 PM // 12:19   #4
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I came up with using RE last year, and met all the opposition in the world. From comparisons to Heal Party to LoD in its primetime glory. You have done the exact opposite of what I tried to do. You made a whole build just to power RE.

Yet, in the new climate that is now guru, gimmick builds are more readily accepted for PvE. More power to you.

Power to the people!
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Old Jul 01, 2008, 06:34 AM // 06:34   #5
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emm..looks nice..gotta try this... see how it goes..
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Old Jul 01, 2008, 07:27 PM // 19:27   #6
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Interesting idea, but the party heal is only 222 (only the caster gets the divine favor bonus heal, the party members don't) and 222 (20heal/s) is not much: most of the time you are overhealing and only a small percent of that heal is useful.

Last edited by Vazze; Jul 02, 2008 at 03:20 PM // 15:20..
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Old Jul 02, 2008, 08:31 AM // 08:31   #7
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At 16 divine favor, your thing is a 222 heal every 12ish seconds.

At 16 healing, you can get a 117 heal party under healers boon every cast, which means you can get 234 on-demand healing in 5ish seconds, as opposed to slow healing where most of it is an overheal.

You also get 6 free slots in a bar with healers boon and heal party, allowing you to take rezzes like rebirth in case they die, good heals or prots, energy management, or even maintained enchantments for your runner.
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Old Jul 02, 2008, 05:43 PM // 17:43   #8
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yea sorry I did the math a little wrong :P the main thing I like about it is that the heal is accomplished from compass range.
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Old Jul 02, 2008, 06:58 PM // 18:58   #9
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You don't even need to use all your enchantments for an excellent party heal. 3 is plenty.

You could even put Divine Boon in there, making RoD a powerful heal.

What stops this build from being a "valid" monk build is the lack of a big prot and condition/hex removal, but hey, you got heros for that.
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Old Jul 02, 2008, 07:06 PM // 19:06   #10
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i used like this a long time ago, it did "ok" in low pressure missions but as always theres better builds, Not saying its not fun to use but theres always a better build imo
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